Overview
I got a tech art test in a mobile team for a AAA studio. Unfortunately, due to NDA I can't mention the studio name but I can show what I've done. The test was very open and didn't request specific tasks. However, a simple scene was provided and the goal was to enhance the scene by creating shaders, lighting solution, particle systems and organizing the project in general. As a bonus, I did some scene optimization and considered some mobile optimization as well.
What have been done:
- Shaders (Water & Wind)
- Lighting Solution (Dynamic & Baked)
- Materials (Sand Dunes)
- Particle Systems (Wind Lines & Sand Dust)
- Optimization (Shaders & Scene)
- Project Organization (Scene Hierarchy, File Naming and Shaders Commenting)
What have been done:
- Shaders (Water & Wind)
- Lighting Solution (Dynamic & Baked)
- Materials (Sand Dunes)
- Particle Systems (Wind Lines & Sand Dust)
- Optimization (Shaders & Scene)
- Project Organization (Scene Hierarchy, File Naming and Shaders Commenting)