Overview
I got a tech art test in a mobile team for a AAA studio. Unfortunately, due to NDA I can't mention the studio name but I can show what I've done. The test was very open and didn't request specific tasks. However, a simple scene was provided and the goal was to enhance the scene by creating shaders, lighting solution, particle systems and organizing the project in general. As a bonus, I did some scene optimization and considered some mobile optimization as well.
What have been done:
- Shaders (Water & Wind)
- Lighting Solution (Dynamic & Baked)
- Materials (Sand Dunes)
- Particle Systems (Wind Lines & Sand Dust)
- Optimization (Shaders & Scene)
- Project Organization (Scene Hierarchy, File Naming and Shaders Commenting)
What have been done:
- Shaders (Water & Wind)
- Lighting Solution (Dynamic & Baked)
- Materials (Sand Dunes)
- Particle Systems (Wind Lines & Sand Dust)
- Optimization (Shaders & Scene)
- Project Organization (Scene Hierarchy, File Naming and Shaders Commenting)
![Scene Before](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/a96741f8-fd30-4c54-a4e2-49abefed29e3_rw_1920.png?h=0bb3beb4d4c903a1e3f5c60b37092835)
Scene Before
![Scene After](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/2d1d0ea9-309c-49cd-8f6e-23ae0a52ec27_rw_1920.png?h=6bf8f3fa793ce0e7df10a6d0b09349c8)