





Working fulltime as a Technical Artist on Witch It. My focus is around VFX, Shaders, Tools, Rigging/Skinning and Optimization.
Responsibilities
● Creating effects and particle systems
- Including meshes, uvs, shaders/materials, textures, particle systems
● Creating shaders/materials
● Optimization and Scalability
● Rigging and Skinning for characters (Blender)
● Artist friendly tools and Addons (Python)
- Automation, importing/exporting, renaming, settings presets
● Troubleshooting rendering issues
● Documenting workflows and tools
● Creating effects and particle systems
- Including meshes, uvs, shaders/materials, textures, particle systems
● Creating shaders/materials
● Optimization and Scalability
● Rigging and Skinning for characters (Blender)
● Artist friendly tools and Addons (Python)
- Automation, importing/exporting, renaming, settings presets
● Troubleshooting rendering issues
● Documenting workflows and tools
Work I've Done
Here are some of the things I did for Witch It! Some stuff are still not released so I'll be updating this page as we go.
Waterfall
A Stylized Waterfall including Foam, Water Fog, Splashes, Depth Blending and Refraction.
A Stylized Waterfall including Foam, Water Fog, Splashes, Depth Blending and Refraction.

Rigging and Skinning
- Custom Rigs for character hats
- Skinning and Weight Painting for new skins
- Physics assets for physics simulation
- Custom Rigs for character hats
- Skinning and Weight Painting for new skins
- Physics assets for physics simulation

Blender Addon
Features:
- Import/Export Skins
- Skinning tools to improve and speed up the process
- Auto Normalizing when setting multiple vertices
- Renaming and project organization
Features:
- Import/Export Skins
- Skinning tools to improve and speed up the process
- Auto Normalizing when setting multiple vertices
- Renaming and project organization

Spider Swarm
- Spider Movement using Vertex Animation from the Shader (which is cheaper than creating a rig and animating the spider legs)
- Spider Movement using Vertex Animation from the Shader (which is cheaper than creating a rig and animating the spider legs)

VFX and Abilities
Recreated some of the old character abilities in Niagara and played a bit with the style.
Recreated some of the old character abilities in Niagara and played a bit with the style.

Luaq Souls
The main idea behind this effect is using splines to create a path for the particles traverse.
The main idea behind this effect is using splines to create a path for the particles traverse.

To be continued...