![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/4ce1025f-7254-4371-99f8-1129a40fa1f5_rw_600.gif?h=a566d5108863c4d3a878d5cdac6032aa)
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/51575e16-7631-4e20-a785-0faafa0d4558_rw_1920.png?h=715f57c66792c2679870f17ed65daedc)
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/373b6574-2073-4a8a-9690-b71391078b38_rw_1920.png?h=e5e2758075a8e9794f49dfb46ed2ab6f)
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/12168d78-d1e5-4bff-99be-e67cf0c300d9_rw_1920.jpg?h=7565b49b96d16a28866beae02432e204)
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/9a4c3926-1e80-47ae-a77a-6e73fb134d1c_rw_600.gif?h=690d235942077d65e6a1436bcb6fa638)
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/de37ca45-c791-451d-9c14-bb68591ab25e_rw_1920.png?h=c67380837fb4ea125f11f70084367917)
Working fulltime as a Technical Artist on Witch It. My focus is around VFX, Shaders, Tools, Rigging/Skinning and Optimization.
Responsibilities
● Creating Realtime Effects and Particle Systems
● Creating Shaders & Materials
● Python Tools and Addons for Unreal & Blender
● Vfx conversion from cascade to niagara + Replacement in maps Tools
● Optimization and Scalability for Niagara effects
● FluidNinja Sims for flipbooks generation
● Rigging and Skinning for characters in Blender
● Troubleshooting rendering issues
● Documenting workflows and tools
● Creating Realtime Effects and Particle Systems
● Creating Shaders & Materials
● Python Tools and Addons for Unreal & Blender
● Vfx conversion from cascade to niagara + Replacement in maps Tools
● Optimization and Scalability for Niagara effects
● FluidNinja Sims for flipbooks generation
● Rigging and Skinning for characters in Blender
● Troubleshooting rendering issues
● Documenting workflows and tools
Work I've Done
Here are some of the things I did for Witch It! Some stuff are still not released so I'll be updating this page as we go.
Waterfall
A Stylized Waterfall including Foam, Water Fog, Splashes, Depth Blending and Refraction.
A Stylized Waterfall including Foam, Water Fog, Splashes, Depth Blending and Refraction.
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/85e7922b-cb15-4008-a238-fa195ad1f819_rw_600.gif?h=4545a707d6e18aac922a91fd97e8de6a)
Rigging and Skinning
- Custom Rigs for character hats
- Skinning and Weight Painting for new skins
- Physics assets for physics simulation
- Custom Rigs for character hats
- Skinning and Weight Painting for new skins
- Physics assets for physics simulation
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/fd8f8895-9f12-46c2-8c34-5489f6552518_rw_600.gif?h=36d6558b14f39a02685a4031e4aab9f0)
Blender Addon
Features:
- Import/Export Skins
- Skinning tools to improve and speed up the process
- Auto Normalizing when setting multiple vertices
- Renaming and project organization
Features:
- Import/Export Skins
- Skinning tools to improve and speed up the process
- Auto Normalizing when setting multiple vertices
- Renaming and project organization
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/ebb7c604-f428-4d69-82d6-e9152665aee3_rw_600.png?h=0d5a6a9435121057bed1da74c52c0e2d)
Spider Swarm
- Spider Movement using Vertex Animation from the Shader (which is cheaper than creating a rig and animating the spider legs)
- Spider Movement using Vertex Animation from the Shader (which is cheaper than creating a rig and animating the spider legs)
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/5decbc97-6b05-4b2e-91fd-5785e01faf1e_rw_600.gif?h=91ba96eb5d912ab7895bfd1876a8d444)
VFX and Abilities
Recreated some of the old character abilities in Niagara and played a bit with the style.
Recreated some of the old character abilities in Niagara and played a bit with the style.
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/643b3906-d14c-4850-a197-62aa2cac3113_rw_1200.gif?h=5faba5e685d8026292add88857ba418b)
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/2ac79af8-8767-44b4-9e75-99b5130c3d66_rw_1200.gif?h=7af04200650e4a98221537623a0f9ac5)
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/3f788161-51d7-4e5a-9bc8-9e7db7dc2ef5_rw_600.gif?h=38d7be7b7f6e7e698de1e656f64aaa7e)
Luaq Souls
The main idea behind this effect is using splines to create a path for the particles traverse.
The main idea behind this effect is using splines to create a path for the particles traverse.
![](https://cdn.myportfolio.com/723d4601-edca-4a78-8c09-373cc932d6af/12958c26-a07d-4f76-afcc-1e4551aaf65c_rw_600.gif?h=9b832a5c61986b5c41aa5a5fe11134b9)
To be continued...