Overview
Thanks to Pawel Margacz and Joseph Harrison for the feedback and guidance.
At first, the project started out as a single fire meteor but as I expanded my skills I decided to take it further and create an AOE ability. The idea was to create a multi component effect in order to expand my knowledge on how everything works with each other (Blueprints, Niagara, Materials etc).
At first, the project started out as a single fire meteor but as I expanded my skills I decided to take it further and create an AOE ability. The idea was to create a multi component effect in order to expand my knowledge on how everything works with each other (Blueprints, Niagara, Materials etc).
References
I started gathering references of fire meteors. Things I deconstructed from the references were:
I figured out the different components of a meteor,
- Head
- Trail
- Impact
- Ground Crack
- Area of effect
Things I kept in mind,
- Rotate the meteor to give it a more believable look as it pierces through the air.
- Create cracks in the meteor to indicate the fire inside
- Add fire on impact
- Make the meteor hit diagonally
I figured out the different components of a meteor,
- Head
- Trail
- Impact
- Ground Crack
- Area of effect
Things I kept in mind,
- Rotate the meteor to give it a more believable look as it pierces through the air.
- Create cracks in the meteor to indicate the fire inside
- Add fire on impact
- Make the meteor hit diagonally
Meshes
All meshes made inside Houdini
Smoke mesh:
- bubbly shaped mesh to create a stylized smoke look
- taken from my Arcane inspired smoke project.
Meteor mesh:
- fractured a sphere in Houdini using RBD and added material slots (inside and outside) to be used in engine.
Head mesh:
- will wrap around the meteor
- taken a sphere, blasted the bottom half, stretched it and added a vertex color to be used in engine.
Rocks and Debris:
- very simple polygon shape
AOE Disc:
- indicates the impact area of the fire meteors
- used Labs disc generator and added a vertex color to separate the edge from the center
- bubbly shaped mesh to create a stylized smoke look
- taken from my Arcane inspired smoke project.
Meteor mesh:
- fractured a sphere in Houdini using RBD and added material slots (inside and outside) to be used in engine.
Head mesh:
- will wrap around the meteor
- taken a sphere, blasted the bottom half, stretched it and added a vertex color to be used in engine.
Rocks and Debris:
- very simple polygon shape
AOE Disc:
- indicates the impact area of the fire meteors
- used Labs disc generator and added a vertex color to separate the edge from the center
Textures
Blueprints & Materials