A computer science graduate and a self-taught artist with a passion for everything that lies between tech and art. Tech art is about problem solving and path finding for the team and this is where I shine. With my programming background and knowledge in game arts, I can provide a unique perspective and support for artists, designers and programmers.

My whole life I loved learning new things and exploring different topics and by doing that, I became really flexible when it comes to learning and adapting to new tools and technologies. I can't hold myself from learning new things and tech art seems the right fit for me because this is how I operate. I love solving problems, being creative and connecting ideas from all over the place. I'm very experimental and I love to challenge myself every single day.

I believe that video games are more than just having fun in your spare time, for me it's more like an experience. You can experience a story, travel to places you won't find in real life or hangout with your friends in a very unique way. For these reasons, I knew I wanted to contribute to this creative industry and work with the most talented people.
‚óŹ Valorant
‚óŹ League of Legends
‚óŹ Rainbow Six Siege
‚óŹ Sea of Thieves
‚óŹ The Witcher 3: Wild Hunt
‚óŹ Cyberpunk 2077
‚óŹ Valheim
‚óŹ World of Warcraft

‚óŹ Unreal Engine5/4, Unity
‚óŹ Python (PySide/Qt, hou, sd, unreal, regex), C#, Blueprints, Java
‚óŹ Blender,¬†Substance Designer/Painter, Houdini, FluidNinja, Gaea
‚óŹ Adobe Photoshop, Premiere and Illustrator
‚óŹ Git, Perforce, Unity Version Control, Jira, Trello

‚óŹ Vfx, Shaders, Materials
‚óŹ Rigging, Skinning
‚óŹ Tools, Programming, Automation, Troubleshooting
‚óŹ Performance and Optimization
‚óŹ 3D Modelling, Uvs
‚óŹ Documentation¬†
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